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In light of Unity 6 Preview's recent release, Unity Technologies' Mathieu Muller has joined 80 Level to provide an in-depth overview of the update, discuss the new graphical features and improvements it introduces, and explain how you can get the most out of the engine's new version.
Let’s follow Senne Bovée to explore the intricate journey of crafting a detailed, post-apocalyptic walkie-talkie. The realistic textures and details serve as tactile storytellers, echoing the item’s history and usage.
With its user-friendly interface and robust functionality, Easy Cast allows you to handle Node Groups with ease, saving you time and effort on your 3D projects.
Technical Artist Leon Denise shared a WIP of a custom particle system that prints the position data on a map with mesh UV.
Apply the effect over the whole screen, specific objects, or even UI. Now with real datamoshing!
Game Developer Ronnie Ree has released an extensive narrated YouTube tutorial on making a procedurally generated dungeon that changes every time you press Play.
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