80lvl
Access Character Creator's flexible character customization and vast ecosystem, enabling the deployment of animated digital doubles, whimsical toons, biped creatures, and crowd simulations using the familiar MetaHuman Control Rig.
Anatomy Standard presented a new animation for shoulder girdle muscles and their movements, arguably one of the toughest areas of anatomy to get right.
Movement in Levers and Chests now "feels like 3D Prince of Persia."
We also get to know about Hideo Kojima's weird ideas for MGS.
See how character artist Maxine Lugg brought to life the demon Mephistopheles, made his horns look organic, and played with hue variation to complete the look.
Now you'll finally have the opportunity to prove to everyone that you would do a better job designing that one intersection in your city you keep complaining about.