80 level is the best source of valuable information about the gaming industry and its recent trends.
Mata Haggis-Burridge, Fragments of Him creator, shares some crucial tips for game developers on creating a solid storyline that the players will strive to follow.
A Prop Artist Gianluigi Ferrantino talked about creating a leather crossbow and discussed texturing leather and metallic surfaces.
Anna Cavasos talks about creating an adorable cooking rat using ZBrush, Maya, Substance Painter, Marvelous Designer, and Nuke and discusses the importance of keeping the right balance between stylized and realistic elements.
Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.
6 3D Artists from our 80 Level Talent Platform have shared information about themselves, their ways to improve artistic skills, and what their go-to software is.
KHAITE, an American brand of women's clothing, allows you to create a digital version of your body to imitate a fitting room experience when shopping online.
In the latest interview with VentureBeat, Nvidia CEO Jensen Huang said that manufacturing CMPs and making GeForce less attractive for crypto miners allows the company "to save GPUs for the gamers, and hopefully, as a result, the pricing will slowly come down."
Change the course of history in this upcoming game developed by Spiders Games and published by Nacon.
The company plans to use the money to improve their VR products.
Unfortunately, no gameplay footage has been shown.
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