We believe designers are thinkers as much as they are makers. So we created the design newsletter we have always wanted to receive.
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Story of a button

“In the heart of the Button Factory, where dreams were woven into clicks, lived Sam. Sam was an “OK” button. She’s been working at the Button Factory for a few years now, and has gotten pretty good at being a button. She started as a Tertiary button, a “Maybe later” link. That’s where all buttons start at the Button Factory. With each cheerful click...

Mon Sep 30, 2024 14:32
Is “founder mode” a rebrand for micromanaging, top-down leaders?

“That doesn’t strike as shockingly new, right? (…) It’s clear that the CEO is the top manager of a company, therefore “founder mode” is simply a style of management. Not only that, but it’s also the most trivial form of management: as a founder, you oversee everything personally, and people are mere executors of your ideas. If there is a decision to...

Mon Sep 23, 2024 14:19
Defining simplicity

“Not everything listed in the requirements document needs to be included in the product, let alone become an interface element. Design isn't just making screens for every feature. Simplicity is achieved when you prioritize, merge, organize, reduce, combine, hide, gradually unveil, shorten, compress, and sacrifice. Simplicity is repeatedly saying no...

Mon Sep 16, 2024 14:21
The story of Figma: long enough of a hero to become a villain?

“Globally, Figma has created a “love brand,” particularly among younger designers and those who focus primarily on UI design.Its savvy community engagement, strong brand equity, and initially user-friendly approaches made it easy to forget that, at the end of the day, Figma is still a business.And businesses need to grow, especially when they’ve raised...

Mon Sep 9, 2024 14:22
To be a designer is to be a facilitator

“A community, often an underserved one, is struggling with a problem. A designer sees this, observes them for a short period, comes up with an idea in the studio, and then comes back with a solution to the bewilderment and excitement of the community. The problem that no one has been able to figure out before now is solved! All thanks to the designer!Ok,...

Mon Sep 2, 2024 14:21
Making good decisions

“The genesis of agile was that we weren’t very good at software projects. Agile was one response to this, which became popular because it let everyone off the hook—‘let’s not think hard now; it can wait.’The era of product management compounded the issue because it taught product managers to ‘follow the customer’ and the money would come. The logical...

Mon Aug 26, 2024 14:14

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