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Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz! I swear it’s just a coincidence that I’ve done two game jams in quick succession, and I’m not just planning to keep doing game jams forever
SummaryThis game has been in the works for the past couple of years now, although I only joined the team back in August as part of my college capstone project. I was predominantly a gameplay programmer for the team, which was a great experience. I worked a lot on crystals in the game, which are your main tools for attacking, defending, healing, etc....
Hello, can anyone help me with how I can implement an event system in my game engine that I'm making in C++?
Edit: I've released ‘Ghosts ’n Qualities' update that brings new features, such as ‘Quest Journal’ with ‘Codex’, optional dungeon mapping, improved crafting, enhanced forest textures to some areas and more. Updated the screenshots and 'Added Mechanics/Content' list.Itch.io: https://witchgrove-games.itch.i
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