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Hello! I am looking for programmers of any experience level to help me with my project Warlords of Tavania, a top down 2D “extraction” style shooter game with a unique concept, I've got a fleshed out GDD available for those interested in the project. I plan on using Game Maker Studio to make the game in. Below is a summary of the game, please feel free...
Hi all,I have been trying to implement shadow mapping using Vulkan but have been experience an odd issue which I cannot seem to understand the cause of. The issue I am facing is that when applying shadows to my scene, it seems to think that the top of the sphere is in shadow but it is not.I am using FRONT face culling with depth set to LESS_OR_EQUAL...
The player (by player means both an individual player and a group of players, as well as game characters/objects) controls the determining majority of game assets. The rules of interaction of two or more separate assets controlled by the player are prescribed (destruction, creation of an asset, receipt/loss of an asset by a player and a non-player,...
Hi I am creating a game engine for fun and learning. I have made an engine before with a DirectX 11 renderer. This time I want to implement a DirectX 12 renderer, I am using 3D game programming book with DirectX 12 by Frank Luna, to learn Dx12, I am trying to improve how rendering works. Currently my render works like this: The model class which has...
I'm looking for non-beginner unity programmers for an RTS inspired by Red Alert, Tiberian Sun, Supreme Commander and other games from the golden age of RTS games. This game will take place in the near future and will feature slightly scifi units but with a very military feel to them. We are currently working on a demo for publishers and we are at about...
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