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Edit: I've released ‘Ghosts ’n Qualities' update that brings new features, such as ‘Quest Journal’ with ‘Codex’, optional dungeon mapping, improved crafting, enhanced forest textures to some areas and more. Updated the screenshots and 'Added Mechanics/Content' list.Itch.io: https://witchgrove-games.itch.i
Hello! I am looking for programmers of any experience level to help me with my project Warlords of Tavania, a top down 2D “extraction” style shooter game with a unique concept, I've got a fleshed out GDD available for those interested in the project. I plan on using Game Maker Studio to make the game in. Below is a summary of the game, please feel free...
Hi all,I have been trying to implement shadow mapping using Vulkan but have been experience an odd issue which I cannot seem to understand the cause of. The issue I am facing is that when applying shadows to my scene, it seems to think that the top of the sphere is in shadow but it is not.I am using FRONT face culling with depth set to LESS_OR_EQUAL...
The player (by player means both an individual player and a group of players, as well as game characters/objects) controls the determining majority of game assets. The rules of interaction of two or more separate assets controlled by the player are prescribed (destruction, creation of an asset, receipt/loss of an asset by a player and a non-player,...